The features highlighted in the above video are as follows (as well as some that didn't make it into the video):
- Characters can now sheathe one weapon and then pick up another
- Added effect for removing weapons that are embedded in bodies
- Nav mesh objects are no longer hollow
- Added functions to directly access variables in other scripts (GetIntVar, GetBoolVar and GetFloatVar)
- Fixed occasional persistent item lens flare
- Fixed idle guards sometimes walking slowly backwards for no reason
Overgrowth Alpha 174: